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rabb1t's World of Warcraft page
My current "main" is Petraclies (link to armory), a Gnome Death Knight on the Silver Hand server. (I also have an alt Priest; Aphaclies.) Petraclies' main spec is Blood tank; Blood 55 / Frost 8 / Unholy 8. (Here is a level 65 version.) This spec is fair for leveling. It can do fine while fighting two targets, but three or more become a bit difficult to control. It will take a bit of skill and ability to juggle to keep threat on multiple targets (as with any tank). While Blood spec may not have the mitigation of Frost spec, it does have Rune Tap and Vampiric Blood, so it can quite quickly recover HP on it's own, which can be quite helpful if the healer is otherwise unable to heal and also generates a bit of extra threat. My secondary spec is Blood DPS; Blood 51 / Unholy 20. (Here is a level 65 version.) This is a great build for leveling. While some may disagree with the choice to retain Rune Tap, it gives you a way to recover hit points quickly without the healer needing to worry quite so much about you. (Last talent change December 17, '09 - build 3.3) Blood tank Major Glyphs - Rune Strike, Dark Death, Death Strike. Blood DPS Major Glyphs - Dark Death, Death Strike, Dancing Rune Weapon. Petraclies' strategy is to pull with Icy Touch or sometimes Dark Command. I rarely use Death Coil and only use Death Grip only if necessary. In the case of a caster I find it's best to use Strangulate for pulling. This silences them and they run towards you. If you want to get them to you quickly before the effect wears off use Death Grip. (If you have rune power you can use Death Grip and Mind Freeze instead, though this has a much shorter duration.) My primary strike cycles through Icy Touch, Plague Strike, Death Strike, Heart Strike, Heart Strike, burn Rune Power (Dancing Rune Weapon or multiple Death Coil), Heart Strike (up to 4x) maybe a Blood Boil or two if I'm doing AE. As a main tank stand with Frost Presence for threat generation, but as an off-tank or if you are soloing feel free to use Blood Presence for additional damage and regeneration, though you may want to consider staying in Frost Presence if your role is to control adds (such as if you are being an off-tank.) If necessary you can use Chains of Ice to control runners, but it has a very short duration and often other classes will have better skills for that. (Additionally, most raid level creatures will be immune to it's effect.) I only use it on very rare occasion. Use Death Grip to control aggro if needed and Strangulate casters as soon as possible. (Strangulate acts as a taunt as well.) Mind Freeze is best spared for an interupt due to it's long recycle time. Note that Death Grip does not cause any threat on it's own but does force them to fight you for 3 seconds, so when you use it to pull a target off someone else it is best to follow it up with a direct attack or an AE ability. Death and Decay is a bit tricky to use, as it saps 50% of your Runes. I will often drop that before pulling if there are 3 or more targets, and during combat if control of adds is necessary. If there are only 1-2 active targets there isn't really a need for it, as you can juggle targets more effectively with regular taunts and spare the runes for higher damaging abilities. Note that the combat strikes of the Death Knight are almost all +XX% of main hand weapon damage. These kinds of abilities favor heavy hitting weapons, so often times wielding a two-hander is your better bet for doing the most damage. As ability use is based on rune recycle time you want the highest damage max possible as weapon speed is irrelivant for these abilities. However, some abilities, such as Blood-Caked Blade favor a faster hit ratio, in which case dual wield may have a better gain. Also (I'm not sure on the game design) dual wield may give more chances for parry, which is good for Rune Strike, but as a +100% weapon damage skill Rune Strike would do more damage with a two-handed weapon. Note: Gear is a big part of what role you can play. If you have only tanking gear it will be difficult for you to do a DPS role even if you are using a DPS spec, similarly if you only have DPS gear being a tank will be challenging due to taking higher amounts of damage. I have a chart for gems for Death Knights. For those interested, I also have a chart listing all epic gems here. (Last update December 10, '09) Add-ons I currently don't use any add-ons. I really like the simplicity of the Blizzard UI. I would, however, like a few things; 3D portraits, cast bars for group members, independent scale on the party box / player / target / raid, maybe damage/health reports on portraits, and the option to always showing my castable buffs on group/raid people. I'm sure though that these will be added when Cataclysm goes in, if not a touch before to work out the bugs by launch. You can peep my Blizzard UI and chat settings here if you like. When I need an enhanced UI I use X-Pearl (which you can download here). X-Pearl allows you to control the size of just about everything, as well as options to show who is casting what as well as control over placement of lots of UI bits. Sayings / Macros If Death Knight were a unit in the Warcraft strategy game, I believe there would be several sayings. Here are some examples... "Rise and serve again, %t." Note that with any voice or macro you want to be very careful not to use it more than once per 10 minutes or so. More often than that may annoy other players and I recommend you simplify ones that you use frequently. (Example: "Heal >> target <<") Note too that ones which are lengthy will be difficult to discern the message within the text and players may start to visually ignore such lengthy statements. I recommend lengthy macros (such as the ones above) be used infrequently for role playing purposes and simplified ones be your common use macro. The most important macro for me as a tank is... Bit of a story Once upon a time I thought that I'd write a story about Petraclies and how he became Death Knigh. I never really got past this early beginning... The noise and clamor of battle had long since faded, but the memories haunted him. Nothing but the void remained. From the void came a voice. Death said, "The light can not shine in your race. If you were returned to the world what you are would be undone. Your fall in battle was too great. You can not be returned as you once were." Petraclies replied, "My family... my brother... all the little ones. The scourge must be stopped. I do it for them. I must return... for them." Death pondered a moment. "So be it. Your sacrifice will be noted. Though the light does not shine in your race, may it shine within you strong enough to endure the curse you must bear." Petraclies asked, "Can I ever return to what I once was?" Death replied, "Because of your sacrifice the light is within you now. Perhaps... some day young gnome, perhaps." As the void began to clear Petraclies said to himself, "Then it is enough." Warcraft movies Here are some cool movies that players made. The Craft of War: Blind (Anime / Pop style) Screenshots by Petraclies Here are some screen shots I did that you can peep and use for whatever you like. (Though do reference they came from here if someone asks.)
Here are some older screen shots I have. Unfortunately I lost the originals, so these are as big as they get.
Here are some shots of the launch event at the little GameStop I buy my games at.
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Copyright E. Stryker 2008
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