Nvidia GeForce LAN 6 took place between October 14th and 16th, 2011, in Alameda on the USS Hornet, an officially recognized haunted ship. (Sadly, due to not being able to lock up my stuff, I was not able to attend a night tour.) There were more than 600 gamer peeps there, and that's not including staff for the event or exhibitors! It was super crazy fun. There was a lot of excitement and energy everywhere. I only went for a general admission ticket, which meant I wasn't allowed food, or certain other event access. It turns out that I wound up staying more than just the half-dozen hours I expected, as my car at the time died upon arrival, so I was stranded there. I tried to find a ride back to my 'home area' from 7 PM on, but didn't actually get a ride until about 4 PM the next day.
Special thanks to Victoria (from Nvidia) for resucing me and bringing me back to my 'home area'. Lots of Nvidia peeps and others were keeping an eye out for a ride for me, so that was nice to hear.
Battlefield 3 specs, surprisingly low for good gameplay 1600x900
Videos of the event can be found on YouTube under the name "rabb1tdotcom", or you can run them from this page right here!
Exhibitor area
The exhibitor area where you can check out the different vendors, play some games, and see presentations.
Exhibitor area, Sunday
The exhibitor area where you can check out the different vendors, play some games, and see presentations. This video was shot on Sunday, so most of the excitement about the booths had died down. This is a clearer shot due to lack of the crowd.
Museum area, more exhibitors, BYOC 1, and the Battlefield 3 Tournament area
This is the first section when you move into the BYOC area. The exhibitor area is behind you. This pans from left to right showing the USS Hornet museum, an Nvidia store, more exhibitors, the first BYOC section, and the Battlefield 3 Tournament area.
More exhibitors, BYOC, and the Battlefield 3 Tournament area
This is sort of in the middle of the LAN event, showing the exhibitors who are just past the store, the middle BYOC section, and pans back over the Battlefield 3 Tournament area.
BYOC 3 panning back to BYOC 2
This is the final and largest BYOC section. I wasn’t allowed entry to film ‘deeper’ in the section, but you can see most of the section going all the way back to the end of the boat. This also pans back over the middle BYOC section.
Socket LGA-2011 preview, set for launch in November 2011. Evga X79 Classified. Intel liquid cooling kit.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 1 of 9
DICE presentation 1 of 9 contains general comments about Battlefield 3, the Frostbite 2 engine, the 5 components their engine focuses on. Objects are covered in this video; meshes and texture streaming, how the streaming tech works.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 2 of 9
DICE presentation 2 of 9 contains how the streaming tech works, object rendering – instancing multiple copies of a single item. Lighting; HDR rendering & lighting, bloom examples.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 3 of 9
DICE presentation 3 of 9 contains deferred shading, the gbuffer, compute shader lighting, final picture comparisons.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 4 of 9 DICE presentation 4 of 9 contains indirect vs. direct lighting.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 5 of 9
DICE presentation 5 of 9 contains spotlight shadows. Effects; soft particles, alpha tested debris, and particle shadows.
Heh you get to see my legs as I stretched. Guess I didn’t stop the video like I thought I did before the camera lowered.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 6 of 9
DICE presentation 6 of 9 contains volumetric lighting, particle lighting, shadows on particles.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 7 of 9
DICE presentation 7 of 9 contains PEW PEW at tank! Terrain; vast view distances, procedural virtual texturing.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 8 of 9
DICE presentation 8 of 9 contains terrain decoration, procedural instancing, terrain decoration. Post-processing.
Nvidia GeForce LAN 6 – DICE Battlefield 3 presentation, by Johan Andersson - 9 of 9
DICE presentation 9 of 9 contains AO, SSAO, HBAO, motion blur, color grading, blur, vignette, desaturation, blood effect.
Comments and stuff Copyright E. Stryker 2008-2013
Pictures for Epic Fail are taken by me. :)
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