PC talk system recommendations blog Facebook YouTube articles and guides links bio
game screensots rabb1t's ramblings podcast
Welcome to rabb1t's web space
status: homeless; have gaming laptop, currently no car

This is my blog page; some of my ramblings will be here. Feel free to bookmark whichever page you would visit most. The most important PC tech ramblings will appear on my PC page, but there may be a more in depth story here in my blog.


February 7, '12 - Tuesday - Epic Fail book 4, week 32 (week 188) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"The game is only 28% done loading, so I have a bit before it's ready, but today I have a fun new game, I made cuties smile, and I am a bit smiley, so today is pretty good. "

January 31, '12 - Tuesday - podcast 41: Horror in a modern world - Link / iTunes link
In this podcast I talk about something I called "game watch" that I started on the site several years ago, but haven't used in 1.25 years. I do the first podcast game watch on The Secret World. I talk a bit about dying in single player games compared to MMOGs.
January 31, '12 - Tuesday - Epic Fail book 4, week 31 (week 187) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"I'm glad to know he's doing well and succeeded in life. But it makes me wonder. How far off am I from such a life? I'm pretty sure I'm a few years older, certainly older than most start a family and have kids, some my age even have newborn grandchildren. Will I ever see such a life? Will I ever be able to build any new desktop systems for myself ever again? Will I recover at all? Lately it seems unlikely and that I'll never recover at the rate I'm going. "

January 29, '12 - Sunday - System recommendations, generaion 17 - Link
New system recommendations are up. There is some weirdness with physical hard drive prices, so a few of the HD / SDD changed. I think it looks like we are nearing a time where gamers just don't want to consider standard hard drives anymore. Well, those who don't have a lot of pron / other media and are ok with smaller drive space.
January 29, '12 - Sunday - Game Watch : The Secret World - Official site link / Video walkthrough
It looks like it's been about 1.25 years since my last game watch, but I was thinking about it the other day and even though my regular blog and podcast ramblings sort of serve the same purpose, I don't always go into the same depth that the spirit the game watch used to have. So, here you go, the first game watch in quite some time. For those who don't see this but do listen to the podcast I'll be duplicating it there.

Game: The Secret World
Type: Action MMOG
Developer: Funcom
Distributor: EA Games
Platform(s): PC / Xbox 360
Release: April, 2012

What is it? A modern times MMOG set in a world where secret societies know the truth; monsters are real.

Why is it important? This would be the first modern day MMOG that I know of. It blends tech in the form of modern weapons, magic, and fantasy elements, but they add a new twist, like earth elementals are made of concrete and have wrecking balls, and vampires wear trench coats, goggles, hats and wraps so they can be out during the day.

What makes the game design special? Funcom is introducing a new classless system where you can pick seven active and seven passive skills from a reported 500+ total. Experience you gain allows you to unlock more skills, allowing you to specialize in the path you've chosen, or to generalize by taking skills from different groups. Additionally the game will not have levels, meaning, theoretically, you can always group with your friends, and a more experienced character simply has more options as opposed to traditional MMOGs where they move to more and more restricted content.

Why is it going to pwn? The fact that there are no levels and no classes has the opportunity to introduce unprecedented levels of freedom for players. The limitation of skills and abilities will introduce a new element to MMOGs. (Players like me who dislike whack-a-mole may feel right at home with a more collectable card game style of skill/ability choice.) Additionally, they are drawing on myths and lore that is familiar, yet putting a modern / different spin on the tales. They are introducing a real-world element in the form of investigation of people and places that tie back into the game.

Why could it fail (game design)? Since the game is designed for non-leveled play, even though it likely will be tiered, it may turn out feeling 'flat' and short on content. Additionally, players may feel overwhelmed or confused by the lack of classes, or simply follow a flavor of the month. Funcom is including 'archetypes', which will give players skill templates, to help alleviate this, but many may ignore this feature. The real-world tie-ins may feel too much like homework and be ignored by much of the player base.

Why could it fail (developer)? Funcom doesn't have the greatest history lately. Age of Conan, it's muchly hyped "adult MMOG" rapidly lost elements that made it adult. For years AoC was shown with nudity and gore and all their marketing and press revolved around this fact. Within months of launch the nudity was removed and much of the gore turned down. (Some elements of nudity were even removed during the last few months of beta right before launch.) Additionally, Funcom did not listen to the beta testers, and it was released with extremely little content and extremely repetitive game play. Players were grinding rapidly and the revolutionary combat design fell flat and felt uninteresting to players. Anarchy Online met with similar complaints from the player base starting with patch 12.4, which was, if I recall correctly, within the first 4 months post-launch. This patch greatly slowed down the experience rate (to roughly 25% of the speed it was before) and introduced game changing re-balance which upset the PvP community so much that nearly every high-end guild canceled and left the game. Additionally, when patch 12.4 released it broke the game and made 99% of all monsters invulnerable to damage, wiping out hundreds of players and guards (who could be level 100 when the player level cap was level 50). The game was not only not rolled back immediately, but the community was told it would have to wait until Funcom's four day national holiday weekend was over. (A holiday that was local, not global.) It wasn't until several days after the holiday that anything was done to correct the horrible patch bug.

Personal opinion / thoughts: I've been following TSW since its announcement. My forum account dates back all the way to 2008. I am very excited to see a modern day set MMOG that looks like it will do everything right that Hellgate: London did wrong. The engine running TSW is a variant of what was used in AoC, and the visuals it can generate are simply stunning. The "skill wheel" looks very cool, and it will be a great relief to me to be able to play a game with collectable card game style skill choice instead of the whack-a-mole MMOGs have so often turned to. I do have great hesitation due to Funcom's recent history with AoC, as well as their lack of customer support over the past, well, 11+ years. There was extremely little content and players were hitting max level in a matter of real world days. While TSW won't have levels, I do have the same concern that content will only be the half dozen or so areas they show at their site. TSW could be a game that would make me happy in the MMOG space, but the question is will it have enough content, and will I feel unique enough yet still retain the feeling of being useful/helpful to a group/others?

January 24, '12 - Tuesday - Epic Fail book 4, week 30 (week 186) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

More sad than not this week, but nothing's really changed.

January 21, '12 - Saturday - podcast 40: Rambly bits - Link / iTunes link
In this podcast I talk about what I did not put in the last podcast about why I play games. I talk about how, through gaming, we can sometimes feel like just an average person, able to succeed, and in control. I talk about how I like achievements, and wonder if they are important to have in games from now on. I talk about what a guild or clan is. I talk about what annoys me about most MMOGs, and how you wind up playing the hotkey bar not the game. I talk about how awesome the Kingdoms of Amalur: Reckoning demo is.

This podcast wasn't 'due' for another week, but since it's done and ready, and I has a sad about the terribad sounding one, I decided to release it early.

January 17, '12 - Tuesday - Epic Fail book 4, week 29 (week 185) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

Sadness about my recent bad audio quality on podcast 39. Almost got a car, but there was weirdness.

January 16, '12 - Monday - podcast 39: Terribad sounding podcast - Link / iTunes link
In this podcast I talk about how I like story in gams. I talk about how the game design can sometimes get so in the way of the story it makes me stop playing. I talk about how games have changed over time and what I've liked about them in the various times. I talk about changes in my life that alter my recording times and locations.

The good news is I'm putting it up early. It's not scheduled to go up until Wednesday. The bad news is that half of it sounds pretty terrible and the other half sounds mildly terrible. I has a sad about it.

January 10, '12 - Tuesday - Epic Fail book 4, week 28 (week 184) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"I can no longer imagine what life would be like for me when I'm no longer homeless. I no longer know who I am. I know what I do, but that is not who I am."

January 9, '12 - Monday - AMD series 7
AMD's first series 7 card, the 7970 is now listed. However, they are showing out of stock at NewEgg, so this may still be a "paper launch" for the time being. Reviews are showing it eeks out as the top card a bit over the Nvidia GTX 580. Looks like AMD may hold the crown for a while, as Nvidia's high-end series 6 card isn't due until later in the year.
January 7, '12 - Saturday - podcast 38: Goodbye and Hello - Link / iTunes link
In this podcast I say goodbye to 2011; what I played and got caught up on. I say hello to 2012 and talk about what I'm looking forward to and why. I talk a bit more about Star Wars: The Old Republic and Diablo III. I talk a bit about having a good mouse and keyboard.
January 3, '12 - Tuesday - Epic Fail book 4, week 27 (week 183) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"But it was sad not to have friends, to not have family, to not have a party to go to, or somewhere others felt that I belonged. I felt like an alien from another world, observing a culture I was not allowed to join."

December 28, '11 - Tuesday - podcast 37: Milestone - Link / iTunes link
In this podcast I talk about changing my mind and deciding to pick up Star Wars: The Old Republic. I talk about how game playing and game interaction has changed over the years. I talk about my thoughts on collector editions. I talk about my experience so far with SW:TOR post-release; specifically about being forced to play on the Empire side, crafting, and companions. And I mention something cool I saw in the Diablo 3 beta that I hadn't seen mentioned in other places.
December 28, '11 - Tuesday - Epic Fail book 4, week 26 (week 182) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

Some good days, but mostly extra sad days for bunnah due to the holidays.

December 20, '11 - Tuesday - Epic Fail book 4, week 25 (week 181) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

Lots of depression this week. I decided to pick up Star Wars: The Old Republic.

December 15, '11 - Thursday - podcast 36: Xmasy time special - Link / iTunes link
There has been some trouble and random lockups with my system lately, so I'm getting this out super early, just in case.

In this podcast I wish everyone a happy Xmas time. I talk about what traditions I used to have. I talk about how I think sharing is an important part of gaming. Don't be afraid to try new or different things during the holidays, you never know what you may find.

December 13, '11 - Tuesday - Epic Fail book 4, week 24 (week 180) - Link / Pic link
The next week of Epic Fail book 4 is up in web and .pdf form. Also, picture series 26 (though there isn't much to see.)

"I feel so out of shape, unhealthy, fatter, and sad about, well, everything. "

December 10, '11 - Saturday - podcast 35: Statistically significant - Link / iTunes link
In this podcast I talk about looking forward to Kingdoms of Amalur: Reckoning and thinking backwards to Skyrim, Fallout, and others. I had the time to look up what exactly Child's Play does. This hardware tip is to protect your junk; get some anti-virus / anti-spyware software. I talk about a gift Jenesee sent me and appreciation. In the close I have some thoughts to remember during gift receiving.
December 6, '11 - Tuesday - Epic Fail book 4, week 23 (week 179) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"I've been feeling sick. Not from my tooth having the dull ache of something being stuck there not from lack of sleep, but something else I think. I feel so very sad and alone lately. I know people out there care for me and want to see me get better and get back to a normal life, but I feel so very alone."

December 3, '11 - Saturday - Updates
There haven't been any requests for my opinion on home theater stuff in forever. The home entertainment page has gotten more than one year behind at this point, and with my sad life I just don't have the motivation (or enough time on a fast connection) to really keep up with a page that noone ever visits. It's been removed as well as the button links. Someday, if I can ever do my rabb1t stuffs "full time" then it may return. Until then if you do want teh rabb1t opinion on home entertainment just ask and I can do some looking around.
December 1, '11 - Thursday - 38 Studios / Big Huge Games MMOG? - Link
Could this interactive map at www.amalur.com be the first sign of the upcoming 38 Studios / Big Huge Games MMOG?
December 1, '11 - Thursday - Updates - Link
Due to needing new headphones I've updated the headphone section. Also, since tech is out now for Nvidia 3D Vision 2 I updated that section, as well as the rank 5 system recommendation (it needed links for the 3D Vision items.)
November 30, '11 - Wednesday - podcast 34: Some super friends - Link / iTunes link
In this podcast I talk about playing Batman: Arkham City, giving a brief overview of the differences between it and Arkham Asylum. I talk about how having online friends is new to me, and is a positive change overall in how people interact. I close with a few Xmas buying thoughts.
November 29, '11 - Tuesday - Epic Fail book 4, week 22 (week 178) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

Lots of bad tooth/jaw pain this week.

November 24, '11 - Thursday - Neverwinter copying D&D Online? - Link
While it looks like this news is over a month old, this is the first I've heard of it. It looks like the new Neverwinter game (Cryptic Studios) has now been changed from a single player / co-op to a free to play full MMO. From their description it looks like they are trying to target the same audience as D&D Online. This is... odd news, which makes me look at it with an even more skeptic eye. (I've not been a fan of Cryptic since they moved out from under NC Soft.)

"The developer says Neverwinter will be closer to a game like Nexon's Vindictus, where combat is controlled by mouse clicks, and where pattern recognition and reflexes are the keys to successfully murdering hordes of monsters."

November 22, '11 - Tuesday - Epic Fail book 4, week 21 (week 177) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"My life seems tollerable lately, neither overly good or bad, but certainly plaged by more troubles than usual it seems."

November 20, '11 - Sunday - podcast 33: Star Wars: The Old Republic beta weekend - Link / iTunes link
In this podcast I talk about playing the weekend test of Star Wars: The Old Republic. I think I got to about level 7 or 8 with my Jedi, and about level 6 with my Bounty Hunter, so I didn't see much, but I think I saw all the basics of the game.
November 19, '11 - Saturday - podcast 32: The Skyrim is the limit - Link / iTunes link
In this podcast I talk about playing Elder Scrolls V: Skyrim.
November 15, '11 - Tuesday - Epic Fail book 4, week 20 (week 176) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"I feel like such a failure at life lately. People did appriciate some comments I made about gaming stuff, and I know my knowledge, thoughts, and perspective are appriciated, but... when days like today pass by I feel like I'm failing at everything."

November 9, '11 - Wednesday - unstealth Twitter
I've been in stealth mode on Twitter for a while under the name "rabb1tdotcom". Someone is following it, so I'll go ahead and unstealth there. It will basically be just a repeat/mimic of what is on this page. There likely will still be stuff on Facebook that doesn't appear on either, mostly ramblings about games and such. With the 140 character cap I don't think I'll put a lot on the Twitter, but it's there now if you are interested. I'll try and figure out how to get an icon with a link to it up on the menu bar as quick as I can so you can just clickie instead of manually finding me there.
November 8, '11 - Tuesday - podcast 31: Play it again - Link / iTunes link
In this podcast I talk about playing through games I've played through before and aspects of replayability. I talk about someone who left a guild he was with years ago and who is now trying to reconnect. I talk a bit about doing things you enjoy at the time you like. I talk about my difficulties finding a car and my sad life in general. (If such talk makes you sad skip to the end.)
November 8, '11 - Tuesday - Epic Fail book 4, week 19 (week 175) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

"I love being in a nice warm home when it's raining. It's so very sad I'm not. I can see people's homes as I pass them by, smell their fires going, but I don't have one. Though I have safe shelter to call upon and hide in if I'm careful and not discovered, keeping me and what I carry dry and warmish, it is a very far cry from a home And, as always, I wonder if that is something I will ever have again. "

November 1, '11 - Tuesday - Epic Fail book 4, week 18 (week 174) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.

More on the car death. But today I have a bit of a smile, and that is something.


Archived Blogs

Comments and stuff Copyright E. Stryker 2006-2012
Product images are copyright of wherever I borrowed them from if borrowed, or by me if taken by me. :)

flash required for the menu
best viewed at 1280 wide resolution or higher