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rabb1t's ramblings podcast page

Welcome to the page for "rabb1t's ramblings", my podcast. This page will house all of the links and feed for my podcast. It may also include any show notes, details not on the podcast itself, and external links. Check in whenever there is a podcast if you want to see the sekret infos! Hope you enjoy them!

rabb1t's ramblings is a podcast of gaming and geekery. Discussion about pen and paper gaming, video gaming, gaming hardware, and sometimes movie or TV shows.

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Archive 1 - podcasts 1-50

Podcast 50: A something
April 7, 2012 - 15:01

- Podcast 50, an achievement?
- Forged personalities
- Mass Effect 3 and The Secret World news

In this podcast I ponder if 50 podcasts, in and of itself, is an achievement. I talk about how our personalities may be more "forged" than not. I talk about some new news for Mass Effect 3 and The Secret World.

Show notes

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Podcast 49: Retro / GeForce Meet-Up
March 31, 2012 - 30:38

- Old games
- Retro games and re-made games
- Nvidia GeForce GTX Meet-Up No. 1
- Mass Effect 3's ending

In this podcast I talk about playing older games. I talk about retro gaming and re-made games. I talk about my experience at the Nvidia GeForce GTX Meet-Up; Nvidia 3D Vision 2, PhysX. My thoughts on the Mass Effect ending, what may be done to change it, and how the fact that everyone has been so affected by it is a big deal.

Show notes

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Podcast 48: Random topics
March 24, 2012 - 22:46

- Don't be a pest
- Nvidia GTX 680 / AMD 7870 and 7850 news
- Mass Effect 3 top 10 ways to improve multiplayer
- Hardware tip: Noise reduction/suppression

In this podcast I talk about being careful not to be a pest when talking to others. I talk about the new Nvidia flagship card the GTX 680, and AMD's mid-range cards the 7870 and 7850. I talk about what I think would be a good 'top 10' for improving multiplayer in Mass Effect 3. And I have a hardware tip about your microphone settings to improve how you sound to others that you play with.

Show notes

Games; Mass Effect 3

Other podcasts; Jenesee / The Grey Area Podcast, Death D4 Dishonor .com / FB / iTunes

TwitchTV; Jenesee's Twitch TV site

Hardware; AMD, Nvidia

Other; Audacity

Developers; BioWare

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Podcast 47: Too much, too little
March 17, 2012 - 30:49

- Podcast 46 addendums
- Playing as intended vs. how you want
- Play time; is there such a thing as too much?
- Music in the podcast
- Video game news; Guild Wars 2 and Diablo 3
- Closing thoughts on single player Mass Effect 3

In this podcast I talk a bit about some addendum thoughts to podcast 46. I talk about an online experience and thoughts about playing a game as intended vs. how you want. I talk about a few games that I never, or haven't finished, due to there being too much play time for me. Email question; where do I get my music and how do I choose which to use? I talk about the recent news about Guild Wars 2 pre-purchase and Diablo 3's release date. In my close I talk about Mass Effect 3, just the right amount of content, or too little?

Show notes

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Podcast 46: rambling about Mass Effect 3
March 10, 2012 - 35:00

- Mass Effect 3 single player thoughts
- Mass Effect 3 release multiplayer thoughts
- Dummy head award: All customer service who don't read/write full English

In this podcast I talk about my time in Mass Effect 3 so far. I start with rambling about the single player game. I talk a bit about the new characters. I talk about what more there is in multiplayer compared to the demo and playing with friends compared to random pickup people. My thoughts on buying multiplayer kits vs. only using money you gain from the fights. Grumpiness about a few bad customer service experiences lately.

Show notes

Games; Mass Effect, Tribes

Developers; BioWare

Dummy head award; EA customer service, partially at fault Amazon. Asus, Creative Labs.

Other podcasts; Jenesee / The Grey Area Podcast

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Podcast 45: the Hero
March 3, 2012 - 26:15

- Notes on my podcasting style
- Overpowered heroes
- Not overpowered heroes
- Mass Effect 3 multiplayer

In this podcast I make a few more notes about the podcast style. I talk about how in some games the hero is overpowered and thoughts about how this may make the player feel in relation to their own lives. I talk about how in other games the hero is not overpowered. And I talk about my fun with Mass Effect 3 multiplayer.

Show notes

Games; Deus Ex: Human Revolution, Guild Wars 2, Mass Effect 3, Thief (series), Thief 4

Developers; BioWare

Other podcasts; Jenesee / The Grey Area Podcast now featuring silly rabb1t voiced intros.

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Podcast 44: Leet day
February 25, 2012 - 27:58

- Playstaion Vita
- What makes a good game?
- Day one downloadable content
- Closing update thoughts

In this podcast I talk about rambly thoughts about the new Playstation Vita (and handhelds in general). Rambly thoughts about what makes a good game. Thoughts that "day one" downloadable content doesn't seem ok to me. Thoughts about how developers seem to be attacking gamers for what's going on with the secondary market. In the close I talk about The Secret World's launch date, Guild Wars 2 beta weekend, and good news about the cookie posing incident.

Show notes

Games; Asteroids, Bioshock, Diablo, Dragon Age, Gauntlet, Guild Wars 2, Kingdoms of Amalur: Reckoning, Mass Effect, Super Stardust Delta, The Secret World

Hardware; Microsoft Xbox 360 4 gig with Kinect, Sony Playstation 3, Sony Playstation Vita

Other podcasts; Jenesee / The Grey Area Podcast

IGN Vita video; IGN: How to Get PSP Games on Vita. Found after I was done recording, it shows how to get PS Portable games onto the Vita which are not on the Vita download store. I'm assuming you must own the title to have the ability to download it.

Wish list; rabb1t's PS Vita wish list - I can't add Super Stardust Delta or Escape Plan, as they are PSN downloads.

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Podcast 43: Bytes of bits
February 18, 2012 - 22:17

- A defining gaming moment
- Recording location differences
- Mass Effect 3 demo thoughts
- The cookie post incicent

In this podcast I talk about what was one of the most defining gaming moments for me. I talk about differences you may hear in recording locations. I talk about my thoughts on the Mass Effect 3 demo. And I tell a sad story about what I call the cookie post incident.

Show notes

Games; EverQuest 1, Mass Effect

Uncanny valley; Article link

Developers; BioWare

Other podcasts; Jenesee / The Grey Area Podcast

My EverQuest articles; the Page of Wrath.

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Podcast 42: Life, the Universe, and Reckoning
February 11, 2012 - 28:49

- A sad bunny life update
- Update on my time in Diablo 3
- Changes coming in the gaming universe
- Kingdoms of Amalur: Reckoning
- Dummy head award (#2): EA's Origin service

In this podcast I talk about the current state of my sad life to get people current. I talk about some of the changes in the Diablo 3 beta (though much of it still isn't yet implemented.) I talk about upcoming changes in gaming; thoughts on companions, story driven games, shooter advancements, and the upcoming AMD / Nvidia graphic card launches. And I talk about Kingdoms of Amalur: Reckoning. I give out my second ever dummy head award to EA for Origin.

Show notes

Games; Diablo 3, Guild Wars 2, Kingdoms of Amalur: Reckoning, Max Payne 3, Mass Effect, Rift, Star Wars: The Old Repubilc, The Secret World

Max Payne 3 video; Max Payne 3 Design and Technology Series: Creating a Cutting Edge Action-Shooter

Developers; BioWare

Hardware; AMD, Nvidia

Other podcasts; Jenesee / The Grey Area Podcast now featuring silly rabb1t voiced intros.

Dummy head award; EA's Origin; for not having an offline mode.

Pirate's Treasure chest (donations); Evan B.

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Podcast 41: Horror in a modern world
February 1, 2012 - 28:14

- What is game watch?
- Game watch: The Secret World
- Dying

In this podcast I talk about something I called "game watch" that I started on the site several years ago, but haven't used in 1.25 years. I do the first podcast game watch on The Secret World. I talk a bit about dying in single player games compared to MMOGs.

Show notes

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Podcast 40: Rambly bits
January 21, 2012 - 27:35

- Why do I play games, additional bits
- Feeling in control
- Achievements
- Guilds and Clans
- Playing the hotkeys
- Kingdoms of Amalur: Reckoning demo talk

In this podcast I talk about what I did not put in the last podcast about why I play games. I talk about how, through gaming, we can sometimes feel like just an average person, able to succeed, and in control. I talk about how I like achievements, and wonder if they are important to have in games from now on. I talk about what a guild or clan is. I talk about what annoys me about most MMOGs, and how you wind up playing the hotkey bar not the game. I talk about how awesome the Kingdoms of Amalur: Reckoning demo is.

Show notes

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Podcast 39: Terribad sounding podcast
January 18, 2012 - 15:37

- Why do I play games (today)
- Why do I stop playing games
- The changing game, and what I've liked about them
- Changes in my life that will make things sound bad

In this podcast I talk about how I like story in gams. I talk about how the game design can sometimes get so in the way of the story it makes me stop playing. I talk about how games have changed over time and what I've liked about them in the various times. I talk about changes in my life that alter my recording times and locations.

Show notes

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Podcast 38: Goodbye and Hello
January 7, 2012 - 22:53

- A farewell to 2011 and hello 2012
- A bit more on SW:TOR and Diablo III
- Hardware tip: get a good mouse and keyboard

In this podcast I say goodbye to 2011; what I played and got caught up on. I say hello to 2012 and talk about what I'm looking forward to and why. I talk a bit more about Star Wars: The Old Republic and Diablo III. I talk a bit about having a good mouse and keyboard.

Show notes

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Podcast 37: Milestone
December 28, 2011 - 33:47

- Gaming without plans
- Collector edition thoughts
- More thoughts about SW:TOR; crafting and companions
- Early impressions of the Diablo 3 beta

In this podcast I talk about changing my mind and deciding to pick up Star Wars: The Old Republic. I talk about how game playing and game interaction has changed over the years. I talk about my thoughts on collector editions. I talk about my experience so far with SW:TOR post-release; specifically about being forced to play on the Empire side, crafting, and companions. And I mention something cool I saw in the Diablo 3 beta that I hadn't seen mentioned in other places.

Show notes

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Podcast 36: Xmasy time special
December 17, 2011 - 17:15

- Xmas time hellos
- Holiday traditions
- Sharing
- Trying new things

In this podcast I wish everyone a happy Xmas time. I talk about what traditions I used to have. I talk about how I think sharing is an important part of gaming. Don't be afraid to try new or different things during the holidays, you never know what you may find.

Show notes

Other podcasts; Critical Hit, Death D4 Dishonor .com / FB / iTunes, Jenesee / The Grey Area Podcast

Hardware; Playstation (1), Sega Genesis

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Podcast 35: Statistically significant
December 10, 2011 - 22:45

- Gaming backwards
- Addendum: Child's Play details
- Hardware tip: Anti-virus / Spyware
- Thoughts about a gift I got and appreciation
- In the close I talk about gift receiving

In this podcast I talk about looking forward to Kingdoms of Amalur: Reckoning and thinking backwards to Skyrim, Fallout, and others. I had the time to look up what exactly Child's Play does. This hardware tip is to protect your junk; get some anti-virus / anti-spyware software. I talk about a gift Jenesee sent me and appreciation. In the close I have some thoughts to remember during gift receiving.

(The joke about 35 is that with surveys they often reference 35 as being the ideal number for random sampling (aka N = 35), as fewer isn't truly representative of the target population, yet more isn't necessary unless you are talking about a very large population.)

Show notes

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Podcast 34: Some super friends
November 30, 2011 - 17:03

- Batman: Arkham City
- Online friends
- Xmas thoughts

In this podcast I talk about playing Batman: Arkham City, giving a brief overview of the differences between it and Arkham Asylum. I talk about how having online friends is new to me, and is a positive change overall in how people interact. I close with a few Xmas buying thoughts.

Show notes

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Podcast 33: Star Wars: The Old Republic beta weekend
November 20, 2011 - 24:30

- Story
- Quest design
- Cut scences and character animation is good
- Overall desin; not so epic feeling
- The game feels 'too safe' in design in my opinion

In this podcast I talk about playing the weekend test of Star Wars: The Old Republic. I think I got to about level 7 or 8 with my Jedi, and about level 6 with my Bounty Hunter, so I didn't see much, but I think I saw all the basics of the game.

Show notes

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Podcast 32: The Skyrim is the limit
November 19, 2011 - 27:09

- Playing through Skyrim; comparing to Oblivion, skills
- Dungeons and overland
- Faction, and not
- Owning a home in game
- Happy Turkey day!

In this podcast I talk about playing Elder Scrolls V: Skyrim.

Show notes

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Podcast 31: Play it again
November 9, 2011 - 27:02

- Playing through old games again; replayability
- Being social and staying connected
- Doing things you enjoy
- Difficulties finding a car and rambling about my sad life

In this podcast I talk about playing through games I've played through before and aspects of replayability. I talk about someone who left a guild he was with years ago and who is now trying to reconnect. I talk a bit about doing things you enjoy at the time you like. I talk about my difficulties finding a car and my sad life in general. (If such talk makes you sad skip to the end.)

Show notes

Games; Asteroids, Batman: Arkham City, Borderlands, Deus Ex: Human Revolution, Thief 3, The Elder Scrolls V: Skyrim

Trick-or-Treat video reply by Jenesee; over here

Pirate's Treasure chest (donations); Cten (aka Eric F.), Jazara (aka Verna H.)

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Podcast 30: Spooky Halloween show
October 29, 2011 - 26:56

- Trick or treating, safe places
- Cyber bullies
- My trick or treating haunted house story
- Monsters in movies
- Ghost story from when I was young

In this podcast I talk about how trick or treating has changed from when I was young, safe places, and cyber bullying. I tell a story about trick or treating when I was small at a haunted house. I talk about monsters in the movies. A ghost story from when I was younger.

Happy Halloween time everyone!

Show notes

Monsters; Freddy Krueger, Jason Vorhees, Jigsaw, Michael Myers, Pinhead

Movies; Saw, Scream, Final Destination

Pirate's Treasure chest (donations); Ben G., Chris H., (former guildies Liberte and Tiarella)

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Podcast 29: Rage, I has it
October 19, 2011 - 45:41

- Rage; new elements not in Doom or Quake
- Game generations and game engines
- Game play layers and style
- Hardware tip; cooling your laptop (or netbook)
- Closing thoughts about Rage and being a better game buyer
- Nvidia GeForce LAN 6
- Sad car news

In this podcast I talk about Rage and the new game play elements that weren't in Doom or Quake that make Rage what it is. I discuss game engines and what I define as a "game generation". I talk about game play layers and game play style. I give some hardware pointers on cooling your laptop (or netbook). I discuss my final thoughts about Rage after finishing and being a better game buyer. I talk about going to the Nvidia GeForce LAN 6 and close with some sad car news.

Show notes

Games; Battlefield 3, Borderlands, Doom, Fallout 3, Mechwarrior, Quake, Rage, Wing Commander: Privateer, Wolfenstein 3D

Developers; id software

Tech; id Tech 5, Nvidia

Other; Nvidia GeForce LAN 6, USS Hornet, Ghost Hunters

Nvidia GeForce LAN 6; rabb1t's coverage link

Pirate's Treasure chest (donations); Victoria, from Nvidia, and everyone else who kept an eye out for a ride for me.

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Podcast 28: Drop
October 8, 2011 - 31:42

My Amazon.com Wish List- Being on forums, or not
- All loots are for you
- Loot drop; random vs. token systems
- Car troubles, grrr

In this podcast I talk about leaving forums (and communities) for games that I've been participating on in a regular basis. All loots are for you, it doesn't matter how you find it. I talk about the bunnah thoughts on random drop loot vs. token based systems. Ramblings about my bad luck with cars and my current car troubles.

Show notes

Games; City of Heroes/Villains, Guild Wars 2, World of Warcraft

Pirate's Treasure chest (donations); (guildies Liberte and Tiarella)

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Podcast 27: Holidays
September 28, 2011 - 34:35

- (Addendum) What is an authenticator?
- Holidays in game
- A guild alliance
- Common ground with other gamers
- Doing what works for you

In this podcast I talk about what exactly an authenticator is. I talk about how holidays in game can be important. The guild forms an alliance. And I talk about how common ground with other gamers can be important and special. I talk about having a safe place to play. And I talk about doing what works for you, even if it may not be the right way.

I noticed some noise in the background of the podcast. I've tried to clean it, and will try and remove those noises from possibly being recorded in the future. Hopefully from here on will be yet another evolution in my podcasts in terms of audio quality.

Show notes

Games; Borderlands, Diablo III, Guild Wars 2, Wii Fit, World of Warcraft

Developers; Blizzard

Pirate's Treasure chest (donations); Heather H.

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Podcast 26: Feeling secure
September 17, 2011 - 28:57

- Looking forward to things big and small
- A robbery
- The first ever dummy head award goes to Steam's online service for failing to initiate offline mode unless you are online
- Freedoms and securities/assurances

In this podcast I talk about having things to look forward to in your life, and how important they are, however big or small they may be. There was a guild bank robbery! The first ever rabb1t's ramblings dummy head award. And in the last segment I talk about freedoms and securities/assurances in gaming, as well as in your regular life.

Show notes

Games; EverQuest (1), Guild Wars 2

Events; PAX Prime (2011)

Dummy head award; Steam; for the offline mode requiring you to be online to set it to offline

Other podcasts; The Grey Area Podcast

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Podcast 25: the Gaming Grid
September 7, 2011 - 30:54

- Gaming worlds
- How MMOGs may have ruined the competitive spirit
- Gaming hardware tip; blow out your system
- Paw is all better
- Moar end bloopers for teh lols and to celebrate 25 podcasts

In this podcast I talk briefly about how we should appriciate the gaming grid and access to worlds and lives we may not otherwise experience. I talk a bit about how the MMOG space has changed sociology between players, and how your personal gaming background may influence your thoughts and feelings on these interactions. In my second gaming hardware tip section I talk about how to blow out your system (as promised in the last podcast, hehe). I talk about how my broken paw is all better now, yeeeaaa for all better.

Show notes

Games; Adventure, Asteroids, EverQuest, Pong, Space Battle, Space War!

Pirate's Treasure chest (donations); (guildies Liberte and Tiarella)

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Podcast 24: Podcast of Many Things
August 27, 2011 - 32:41

- Ramblings about my concerns about Star Wars: The Old Republic and Guild Wars 2 based on Gamescom footage
- Lasting choices about your Avatar and world
- Single player conditions
- Gaming hardware tip; clean your keyboard and mouse

In this podcast I ramble about my concerns (and hopes) for Star Wars: The Old Republic and Guild Wars 2 based on some footage that's come out from Gamescom. I talk about lasting choices that involve creation of your avatar and your world choice. I talk about conditions that you may play games under, and talk about my single player conditions. And in a new recurring section I do my first gaming hardware tip; how to clean your keyboard and mouse.

Show notes

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Podcast 23: Wild West
August 17, 2011 - 32:17

- The old west and the new frontier
- Tanking, and feeling useful to others; the trinity of skill/experience, gear, and hardware
- Being true to yourself
- Joking can hurt
- Life update about my broken paw

In this podcast I talk about how games, movies, and TV, are returning to an old west formula. I talk about how there is a trinity of skill/experience, gear, and hardware in games and you shouldn't feel bad if one part is missing. I talk about doing what you love and being true to yourself. Joking around can be hurtful to others, be mindful how you do it. And at the end, a life update about my broken paw.

Show notes

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Podcast 22: In a podcast far far away...
August 3, 2011 - 32:04

- Moving through MMOGs
- Communities, online and offline
- Creativity and imagination because of games
- The suspension of disbelief
- Life update about my broken paw

In this podcast I talk about how playing MMOGs is a cycle of adventures. I talk about the online and offline communities surrounding games. I talk about how games can spark creativity and imagination. I talk about how games may differ from their representation in other media. And at the end, a life update about my broken paw.

Show notes

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Podcast 21: Fibula fracture
July 25, 2011 - 36:37

- Not being online
- Trust
- The cost of video games
- Broken ankle and broken leg

In this podcast I talk about not always being online. Trust, it's important to trust people and share trust. I analyze the true cost of being a video gamer. And there's a very sad life update, I broke my ankle and leg.

Show notes

Games; Batman: Arkham Asylum, BioShock 2, Borderlands, Mass Effect (series)

Online service; Steam

Pirate's Treasure chest (donations); Denise P.

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Podcast 20: I am...
July 13, 2011 - 27:46

- Batman: Arkham Asylum
- Games as gateways or landmarks
- "Is it worth it?"
- 3D movies tangent
- I got interviewed on the Grey Area Podcast
- Sligthly more on Batman: Arkham Asylum, and a life update

In this podcast I am Batman. I am sad that I got the game now, instead of when I was back in a home. I am asked "is it worth it?" I am seeing a 3d movie and talking about 3d tech. I am interviewed by Jenesee of the Grey Area Podcast. I am Batman again. And I am still homeless.

Show notes

Games; Batman: Arkham Asylum

Other podcasts; The Grey Area Podcast

Movies or TV; Transformers 3

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Podcast 19: pew pew pew
July 1, 2011 - 22:20

- Thoughts and my experience with PvP
- BioShock 2 issues and sadness, and other FPS games
- rabb1t 4th of July past

My thoughts and experience with PvP; why I don't really like it. Thoughts on FPS games. rabb1t 4th of Julys past.

Show notes

Games; Battlefield (series), BioShock 2, BioShock Infinite, Left 4 Dead (series), Rift, StarCraft 2, Tribes (series)

Game developers; Blizzard

Movies or TV; SyFy, Twlight Zone

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Podcast 18: Appreciation and My Guild
June 25, 2011 - 27:41

- Appreciating others in your lives
- Good directions and good listeners
- Sorry popping and metalic vibration, new popper stopper
- My guild experience

Always remember to appreciate those in your lives; the tanks, the healers, the deeps, those who you have a good time with. This extends outside of the game. Giving good directions and listening well can be very helpful. But don't be afraid to give your thoughts and opinions abou how to achieve something. Discussion on my guild in WoW and my new one in Rift.

Sorry for popping and metalic ring in the first bits. I got a popper stopper and that won't happen in the future.

Show notes

Games; Rift, World of Warcraft

Pirate's Treasure chest (donations); Rudy M.

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Podcast 17: Style
June 14 (15th on RSS, 14th in notes, oops hehe), 2011 - 22:29

- Our characters; talents, items, look, abilities. Who are we?
- Our play style; abilities, tactics vs. other people's choices
- Your style vs. mainstream thoughts

Our style (in games). Our characters; our talents, our items, our look, our abilities. Who are we? How do we define ourselves? Who is really in control? Our play style in how we play our characters; what abilities do we use? What our our tactics for those abilities? Your style is your style, it shold be fun for you, even if that means going against mainsteam thought.

Show notes

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Podcast 16: Human
June 4, 2011 - 25:51

- I made an oopsie in podcast 15, we are only human
- Choosing to play a character of human race, or not
- World building vs. just a Game
- The competitive spirit and emotions of being human

Being human and admitting oopsies. Thoughts on why I choose to play a human character in a game or not. World building vs. being just a game - the humanity within the world. The competitive spirit and emotions of being human; playing to feel something.

Show notes

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Podcast 15: Promises of the Future
May 25, 2011 - 35:52

- Concerns about the future of dynamic content
- Advice; giving and receiving
- Players have different levels of gaming experience
- Remakes and restarts (of movies or TV series) vs. original versions

I talk about my concerns about dynamic content in the future, how content has evolved over time, about giving and receiving advice, differing levels of experience between game players, and remakes and restarts compared to original versions.

Show notes

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Podcast 14: Fantasy
May 14, 2011 - 38:01

- Updating laptop drivers adendum
- Games that make you think and feel
- rabb1t's dragons
- The Bone Head gang
- Being open to game style, don't ban something for any one element
- Tweaking pen and paper gaming to be awesome for you and your friends
- Connectivity to/with people

Two memorable experiences from my pen and paper days (as a GM.) Also, discussion about how I think it's important that games make you think and feel, how I think it's important to remain open to game experiences, and how a personal connection is important.

Show notes

Games; City of Heroes, Crysis, Portal 2, Prey, Rift

Game developers; Tubine

Tech; AMD (ATi), Creative Labs, Nvidia

Pirate's Treasure chest (donations); (guildies Liberte and Tiarella)

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Podcast 13: rantings
May 7, 2011 - 25:14

- Where did podcast 11 go?
- Sadness that Portal 2 is crashing and Rift refuses to use new drivers
- Sadness about my blood pressure
- Yea for Portal 2 getting patched
- Common ground with others
- Current MMOG's max level time sinks

I don't know why, but podcast 11 isn't showing up on iTunes since I fixed the stereo. Hopefully it will return. This time; thoughts on Portal 2 crashing, Portal 2 being fixed, my bad blood pressure, common ground with others, and max level time sinks in MMOGs.

Show notes

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Podcast 12: the Old Guard
April 26, 2011 - 30:04

- rabb1t thoughts on why Vanguard wasn't mainstream
- Happy bunnah day!
- the Old Guard

rabb1t thoughts on why Vanguard wasn't hugely successful, happy Easter, and brief chat about the Old Guard.

Show notes

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Podcast 11: Your Avatar
April 16, 2011 - 24:58

- Living life through your avatar
- Exploring what you cannot
- How our avatars represent ourselves to others and ourselves
- We should not assume people are limited to avatar experience
- How we like to play, and how the game may restrict that
- Avatars across games or across genre

Talking about our avatar, those characters we carry through multiple games, and our assumptions and feelings about them.

Show notes

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Podcast 10: Choices and Freedom
April 3, 2011 - 29:50

- Playing how you want to play
- Being max level
- Quest design in current online games
- Crafting
- If I had 100 million to make an online game; a few thoughts
- Freedom to play
- Sad rabb1t life

Being free to play how you want to play, max level, quest design, and game design.

Show notes

Games; EverQuest (1), Rift

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Podcast 9: Rambling
March 22, 2011 - 26:11

- Discussion on Rift and my Paladin and waiting for a good DPS class
- Discussion on the changed combat pacing of Dragon Age 2
- My mouse is dying!
- Spend time with those you love and what you enjoy, don't waste time

Discussion on games I've been playing and general rambly thoughts.

Show notes

Games; Diablo 3, Dragon Age 2, Rift

TV; Doctor Horrible's Sing-Along Blog

Tech; Intel socket 1155, aka Sandy Bridge

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Podcast 8: the Present
March 8, 2011 - 24:41

- Discussion on games I've been playing, games I'm looking forward to, and my shows/movies
- Talk about my Paladin and playing in Rift
- Life, liberty, and the pursuit of happiness... but what about opportunity?

Discussion on being in games again, and games I've been playing.

Show notes

Games; Dragon Age 2, Dungeons & Dragons, Fallout 3, Rift, World of Warcraft

TV; Big Bang Theory

Pirate's Treasure chest (donations); Chris C., Denise P.

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Podcast 7: the Future
February 22, 2011 - 25:01

- Discussion on what we look forward to
- My new laptop
- How our experience can change depending on what we use to play the game and our own selves

Discussion on how we look to the future. A bit about my new laptop. Thoughts on how the future may become the past, and the past the future. Thoughts on how the way we play the game (the technology), and how we ourselves may change and alter our experience over time.

Show notes

Games; Baman: Arkham Asylum, Fallout 3, Prince of Persia (various versions)

TV; Big Bang Theory

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Podcast 6: Being Evil
February 11, 2011 - 27:40

- Reading of "Dark Tides"
- Thoughts and sort of reading from my article "The Definition of Evil"
- Thoughts on alignment systems, specifically Dragon Age and Mass Effect

This is a podcast of Evil! Be cautious your soul is not enslaved! Discussion on what truly is evil, and alignment systems.

Show notes

Games; Dragon Age, EverQuest (1), Guild Wars 2, Mass Effect

TV; Joss Whedon (See: Doctor Horrible's Sing-Along Blog)

Article; "Dark Tides", and "The Definition of Evil" from my Everquest site "the Page of Wrath".

Pirate's Treasure chest (donations); Anonymous Pirate King, U.S. Treasury

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Podcast 5: Life Online
February 7, 2011 - 36:10

- Life Online; gaming and not
- Connections online outside of the game
- Thoughts, and sort of reading from my article "Careful, You Might Learn Something"

In this podcast I talk about online life, how gaming and online connectedness can help you feel connected. I discuss our connections online outside of the game. And, I discuss old and new thoughts on an article I wrote roughly 12 years ago about how playing games is how we learn about not only ourselves, but others, and our place in society.

Show notes

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Podcast 4: Rewards
(Previously called "Soloing and grouping, rewards and recognition", but the name was too long.)
January 31, 2011 - 31:42

- Soloing, grouping, raiding
- Rewards, achievements, and recognition
- Things that are familiar
- Music sampled from CD sources that I own (from now on) have been improved. I found a way to directly import them to the podcasting software.

In this podcast in the first segment I talk about my thoughts on soloing, grouping, and raiding. In the second segment I continue thoughts of achievement with rewards, achievements, and recognition. In the final segment I talk a bit about things that are familiar, both in a single game, and across multiple games.

Show notes

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Podcast 3: Pay to play
January 24, 2011 - 28:40

- Discussion and history of the origin of "pay to play"
- A little bit more on social connectedness and a reading from Epic Fail Day 933
- Downloadable content, micro transactions, and digital distribution
- The One Game to rule them all

In this podcast I discuss many topics which mostly focus on aspects of subscription models. I also briefly revisit social connectedness with a reading from Epic Fail. And in the last section I discuss my opinions on downloadable content and micro transactions and my thoughts on "the One Game" to rule them all.

Show notes

Games; 7up Spot Game, Attaxx, Boogers, Dungeons & Dragons, EverQuest (1), Firefall, Guild Wars (1 and 2), Imagination Network by Sierra Online, Mass Effect, Meridian 59 by 3D0, Neverwinter Nights by America Online, Tribes (1), Ultima Online

Hardware; Apple IIe

Reading; Epic Fail, book 3, Day 933

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Podcast 2: Crossing the Karanas
January 19, 2011 - 25:44

- In segment one I discuss social hubs
- In break one you may find out why the breaks are so crazy
- In segment two everyone is a gamer... almost
- In the final segment I talk briefly about character customization
- Nao with moar blooper!

Yea for new mic! The recording sounds much better now. There's a bit of pah pah pahping, but hopefully these won't be as bad as I get used to the new mic.

Show notes

Games; EverQuest (1), Rift, World of Warcraft

Movies; Phantasm (1979, 1988, 1994, 1998)

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Podcast 1: Introductions
January 12, 2011 - 27:37

- In this podcast I introduce myself, giving a fairly lengthy history of how teh rabb1t came to be. (Roughly 0 - 17 minutes in.)
- In the second half of the podcast I talk about emotions, how we experience them as a player, and how NPCs can play a part of that. (Roughly 18 minutes to the end.)

I apologize for how terrible and quiet the microphone sounds (it is tolerable on the iDevice, but much worse listening on a computer.) Thankfully it's not quite so bad in the second half, so if you can't tolerate the first half fast forward to 18 minutes in. I have ordered a microphone which is rated as excellent for podcasting, so hopefully this issue will be gone for episode 2 on.

Show notes

Games; Bioshock Infinite, Dragon Age, (Blue Box) Dungeons & Dragons, EverQuest (1), Mass Effect (3), Pong, Rage, (Space War - self published card game)

Hardware; Atari 800, Playstation, Sega Dreamcast

Shows; A-Team, Battlestar Galactica, Buck Rogers, Fantasy Island, Knight Rider, Love Boat, Star Trek (Classic), Super Friends, Thundar the Barbarian

Movies; Green Hornet (2011)

Article; "Perception, Imagination and Performance (aka Warm Fuzzy Blanket)", from my Everquest site "the Page of Wrath".

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Comments and stuff Copyright E. Stryker 2006-2013
Product images are copyright of wherever I borrowed them from if borrowed, or by me if taken by me. :)

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