Welcome to rabb1t's web space
status: homeless; have gaming laptop, currently no car
This is my blog page; some of my ramblings will be here. Feel free to bookmark whichever page you would visit most. The most important PC tech ramblings will appear on my PC page, but there may be a more in depth story here in my blog.
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May 19, '12 - Saturday - rabb1t's ramblings podcast 56: Limitations in mind - Link / iTunes link
In this podcast I talk about how my (real life) limitations prevented me from thinking about certain options for gaming. I talk about some general Diablo 3 thoughts. I talk about how new school boss encounters may be better, or worse, than old school boss encounters. |
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May 15, '12 - Tuesday - Epic Fail book 4, week 46 (week 202) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
"After a while it dawned on me - it is because of all of the limitations in my life being so deeply rooted in my core. Because of all of the instability with my connection, because of my not having friends outside of the circle I play with (who are only on a few hours a few days a week, and not of the right level), because of fearing various inappropriate or unfriendly interaction with strangers, I simply didn't even consider the fact that I could make / host my own game."
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May 12, '12 - Saturday - rabb1t's ramblings podcast 55: More dungeon defending - Link / iTunes link
In this podcast I talk a bit more about my time in Dungeon Defenders. I talk a bit about some downloadable content for it which has been... frustrating me. |
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May 8, '12 - Tuesday - Epic Fail book 4, week 45 (week 201) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Starting to feel better from my cold. There is a system scare later in the week.
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May 5, '12 - Saturday - podcast 54: Talk to the Hand aka Dungeon Defenders - Link / iTunes link
In this podcast I talk about my (limited) experience in the Guild Wars 2 beta weekend. My online friends and I are playing Dungeon Defenders now, so I talk about that quite a bit. |
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May 3, '12 - Thursday - System recommendations, generaion 18 - Link
New system recommendations are up. Stuff for Ivy Bridge are now in. The mid-range graphics from Nvidia for series 6 still haven't launched, so most of the graphic card recommendations stayed the same. Also, it seems Evga is late on motherboards (again), so the one recommendation for them is only a temporary link.
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May 3, '12 - Thursday - Death d4 Dishonor soundtrack - Link
If you have ever wanted to hear more rabb1t silliness you can now hear everything I've done for the Death d4 Dishonor podcast. Instructions on how to get the soundtrack are on the page.  |
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May 1, '12 - Tuesday - Epic Fail book 4, week 44 (week 200) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Still pretty sick, wiped physically. There is an incident with an online chat room, and I am super creative making a soundtrack. (Though it's not officially released yet, so no link for you just yet. )
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April 28, '12 - Saturday - podcast 53: Communities - Link / iTunes link
In this podcast I talk about my thoughts on the Legend of Grimrock. I talk about my very early impressions of the Guild Wars 2 beta weekend. And I talk about an odd experience I had being part of a chat room. |
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April 24, '12 - Tuesday - Epic Fail book 4, week 43 (week 199) / Pic series 28 - Link / Pic link
The next week of Epic Fail book 4 is up in web and .pdf form, also picture series 28.
Mostly sick, but today I got meds and should be getting better soon.
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April 21, '12 - Saturday - podcast 52: Cycles - Link / iTunes link
In this podcast I talk about my thoughts on playing games as part of a cycle. My thoughts on the difference between playing a game and a living an interactive story. I talk about my brief experiences so far with the Legend of Grimrock, a new-school game done in old-school dungeoning style. I talk about the open test weekend for Diablo 3 and mention that it is rumored to have a "starter version" post-release that works in the same way as the test weekend. |
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April 20, '12 - Friday - Diablo 3 for everyone this weekend - Link
Blizzard is opening up Diablo 3 to everyone for this weekend only. It runs from Friday at noon until Monday at 10 AM PST.
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April 17, '12 - Tuesday - Epic Fail book 4, week 42 (week 198) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
The possible cold becomes very bad. Very sick all week. 
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April 14, '12 - Saturday - podcast 51: Social thing - Link / iTunes link
In this podcast I talk about some experiences I've had with Mass Effect 3 multiplayer lately. I talk about how it's important to yourself and the group to know your role. I talk about hardware upgrade news that surfaced recently. And for the last section I talk about how public opinion may influence your decision. |
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April 10, '12 - Tuesday - Epic Fail book 4, week 41 (week 197) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Some good things this week. Two of my online friends are turning more to 'real' friends. But there is also some bad; I get a terrible fright and now I'm scared a lot of the time again, and as of yesterday I think I'm coming down with a pretty bad cold. 
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April 7, '12 - Saturday - podcast 50: A something - Link / iTunes link
In this podcast I ponder if 50 podcasts, in and of itself, is an achievement. I talk about how our personalities may be more "forged" than not. I talk about some new news for Mass Effect 3 and The Secret World. |
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April 3, '12 - Tuesday - Epic Fail book 4, week 40 (week 196) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Nvidia GeForce GTX Meet-up bla bla, get close on a car, and I'm ok being not quite normal.
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March 31, '12 - Saturday - podcast 49: Retro / GeForce Meet-Up - Link / iTunes link
In this podcast I talk about playing older games. I talk about retro gaming and re-made games. I talk about my experience at the Nvidia GeForce GTX Meet-Up; Nvidia 3D Vision 2, PhysX. My thoughts on the Mass Effect ending, what may be done to change it, and how the fact that everyone has been so affected by it is a big deal. |
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March 29, '12 - Thursday - Nvidia GeForce GTX Meet-Up No. 1 - Link
Last night I attended the Nvida GeForce GTX Meet-Up No. 1. My videos for the event are all up on my YouTube channel.
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March 24, '12 - Saturday - podcast 48: Random topics - Link / iTunes link
In this podcast I talk about being careful not to be a pest when talking to others. I talk about the new Nvidia flagship card the GTX 680, and AMD's mid-range cards the 7870 and 7850. I talk about what I think would be a good 'top 10' for improving multiplayer in Mass Effect 3. And I have a hardware tip about your microphone settings to improve how you sound to others that you play with. |
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March 22, '12 - Thursday - Nvidia series 6 launch; the GTX 680
Today Nvidia launched the first of the series 6 cards, the GTX 680. It has re-taken the performance crown by an impressive margin. As expected, they have re-designed the chip so it can run triple monitor from a single card. They even went one step beyond that and have designed it to use four monitors on a single card with three running the game and one running non-gaming desktop applications; thus you can run a chat program or hint site. What is more impressive is that they have matched AMD in terms of power consumption and heat generation, something AMD had always been much more efficient at.
Would I recommend people buy a GTX 680? Well, that's a tough question to answer. I really wouldn't recommend anyone spend that much unless you want to go triple monitor. (And typically due to the ram useage with triple monitor it is often better to not go single GPU.) I think most people are mainstream and will want to wait for the GTX 660 and 670 launch (guessing at the model numbers.) While I will adjust my system recommendations so a few have the GTX 680, but I think only those who really don't have to worry about budget will want to run right out to get one.
As it was in previous years, it is looking like bunny day may be a very good time to consider a new build. By then your choices for cards for both Nvidia series 6 and AMD series 7 should be plentiful and prices should be settled down a bit.
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March 20, '12 - Tuesday - Epic Fail book 4, week 38 (week 194) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Poor quality voice chat makes bunnah angry and sad.
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March 17, '12 - Saturday - podcast 47: Too much, too little - Link / iTunes link
In this podcast I talk a bit about some addendum thoughts to podcast 46. I talk about an online experience and thoughts about playing a game as intended vs. how you want. I talk about a few games that I never, or haven't finished, due to there being too much play time for me. Email question; where do I get my music and how do I choose which to use? I talk about the recent news about Guild Wars 2 pre-purchase and Diablo 3's release date. In my close I talk about Mass Effect 3, just the right amount of content, or too little? |
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March 13, '12 - Tuesday - Epic Fail book 4, week 37 (week 193) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Some highs and lows this Fail week. Similar to last week I'm have fun with Mass Effect 3 multiplayer , but along with that come the sad reminders of my limitations and troubles in life. It seems I see and hear about what things people are moving on to, seeing them making new connections, yet my life remains stagnant and it seems I may never have a normal life again.
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March 10, '12 - Saturday - podcast 46: rambling about Mass Effect 3 - Link / iTunes link
In this podcast I talk about my time in Mass Effect 3 so far. I start with rambling about the single player game. I talk a bit about the new characters. I talk about what more there is in multiplayer compared to the demo and playing with friends compared to random pickup people. My thoughts on buying multiplayer kits vs. only using money you gain from the fights. Grumpiness about a few bad customer service experiences lately. |
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March 7, '12 - Tuesday - Epic Fail book 4, week 36 (week 192) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Some highs and lows this Fail week. I'm having lots of fun with old and new online friends playing Mass Effect 3 multiplayer , but along with that come the sad reminders of my limitations and troubles in life. 
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March 3, '12 - Saturday - podcast 45: the Hero - Link / iTunes link
In this podcast I make a few more notes about the podcast style. I talk about how in some games the hero is overpowered and thoughts about how this may make the player feel in relation to their own lives. I talk about how in other games the hero is not overpowered. And I talk about my fun with Mass Effect 3 multiplayer. |
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February 28, '12 - Tuesday - Epic Fail book 4, week 35 (week 191) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Another homeless week where I'm more sad than not. "Those of you who have little ones, or loved ones who are not yet starting a family, take a few moments to remember how lucky you are, and how truly special that is."
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February 25, '12 - Saturday - podcast 44: Leet day - Link / iTunes link
In this podcast I talk about rambly thoughts about the new Playstation Vita (and handhelds in general). Rambly thoughts about what makes a good game. Thoughts that "day one" downloadable content doesn't seem ok to me. Thoughts about how developers seem to be attacking gamers for what's going on with the secondary market. In the close I talk about The Secret World's launch date, Guild Wars 2 beta weekend, and good news about the cookie posing incident. |
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February 21, '12 - Tuesday - Epic Fail book 4, week 34 (week 190) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
This week the terrible cookie post incident, as mentioned in podcast 43.
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February 18, '12 - Saturday - podcast 43: Bytes of bits - Link / iTunes link
In this podcast I talk about what was one of the most defining gaming moments for me. I talk about differences you may hear in recording locations. I talk about my thoughts on the Mass Effect 3 demo. And I tell a sad story about what I call the cookie post incident. |
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February 14, '12 - Tuesday - Epic Fail book 4, week 33 (week 189) and picture series 27 - Link / Pic link
The next week of Epic Fail book 4 and picture series 27 is up in web and .pdf form.
A few good things this week, but overall my life is unchanged, and I feel sad, alone, and begin/continue to seriously doubt I will ever recover. 
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February 11, '12 - Saturday - podcast 42: Life, the Universe, and Reckoning - Link / iTunes link
In this podcast I talk about the current state of my sad life to get people current. I talk about some of the changes in the Diablo 3 beta (though much of it still isn't yet implemented.) I talk about upcoming changes in gaming; thoughts on companions, story driven games, shooter advancements, and the upcoming AMD / Nvidia graphic card launches. And I talk about Kingdoms of Amalur: Reckoning. I give out my second ever dummy head award to EA for Origin. |
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February 7, '12 - Tuesday - Epic Fail book 4, week 32 (week 188) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
"The game is only 28% done loading, so I have a bit before it's ready, but today I have a fun new game, I made cuties smile, and I am a bit smiley, so today is pretty good. "
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January 31, '12 - Tuesday - podcast 41: Horror in a modern world - Link / iTunes link
In this podcast I talk about something I called "game watch" that I started on the site several years ago, but haven't used in 1.25 years. I do the first podcast game watch on The Secret World. I talk a bit about dying in single player games compared to MMOGs. |
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January 31, '12 - Tuesday - Epic Fail book 4, week 31 (week 187) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
"I'm glad to know he's doing well and succeeded in life. But it makes me wonder. How far off am I from such a life? I'm pretty sure I'm a few years older, certainly older than most start a family and have kids, some my age even have newborn grandchildren. Will I ever see such a life? Will I ever be able to build any new desktop systems for myself ever again? Will I recover at all? Lately it seems unlikely and that I'll never recover at the rate I'm going. "
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January 29, '12 - Sunday - System recommendations, generaion 17 - Link New system recommendations are up. There is some weirdness with physical hard drive prices, so a few of the HD / SDD changed. I think it looks like we are nearing a time where gamers just don't want to consider standard hard drives anymore. Well, those who don't have a lot of pron / other media and are ok with smaller drive space.
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January 29, '12 - Sunday - Game Watch  : The Secret World - Official site link / Video walkthrough It looks like it's been about 1.25 years since my last game watch, but I was thinking about it the other day and even though my regular blog and podcast ramblings sort of serve the same purpose, I don't always go into the same depth that the spirit the game watch used to have. So, here you go, the first game watch in quite some time. For those who don't see this but do listen to the podcast I'll be duplicating it there.
Game: The Secret World
Type: Action MMOG
Developer: Funcom
Distributor: EA Games
Platform(s): PC / Xbox 360
Release: April, 2012
What is it? A modern times MMOG set in a world where secret societies know the truth; monsters are real.
Why is it important? This would be the first modern day MMOG that I know of. It blends tech in the form of modern weapons, magic, and fantasy elements, but they add a new twist, like earth elementals are made of concrete and have wrecking balls, and vampires wear trench coats, goggles, hats and wraps so they can be out during the day.
What makes the game design special? Funcom is introducing a new classless system where you can pick seven active and seven passive skills from a reported 500+ total. Experience you gain allows you to unlock more skills, allowing you to specialize in the path you've chosen, or to generalize by taking skills from different groups. Additionally the game will not have levels, meaning, theoretically, you can always group with your friends, and a more experienced character simply has more options as opposed to traditional MMOGs where they move to more and more restricted content.
Why is it going to pwn? The fact that there are no levels and no classes has the opportunity to introduce unprecedented levels of freedom for players. The limitation of skills and abilities will introduce a new element to MMOGs. (Players like me who dislike whack-a-mole may feel right at home with a more collectable card game style of skill/ability choice.) Additionally, they are drawing on myths and lore that is familiar, yet putting a modern / different spin on the tales. They are introducing a real-world element in the form of investigation of people and places that tie back into the game.
Why could it fail (game design)? Since the game is designed for non-leveled play, even though it likely will be tiered, it may turn out feeling 'flat' and short on content. Additionally, players may feel overwhelmed or confused by the lack of classes, or simply follow a flavor of the month. Funcom is including 'archetypes', which will give players skill templates, to help alleviate this, but many may ignore this feature. The real-world tie-ins may feel too much like homework and be ignored by much of the player base.
Why could it fail (developer)? Funcom doesn't have the greatest history lately. Age of Conan, it's muchly hyped "adult MMOG" rapidly lost elements that made it adult. For years AoC was shown with nudity and gore and all their marketing and press revolved around this fact. Within months of launch the nudity was removed and much of the gore turned down. (Some elements of nudity were even removed during the last few months of beta right before launch.) Additionally, Funcom did not listen to the beta testers, and it was released with extremely little content and extremely repetitive game play. Players were grinding rapidly and the revolutionary combat design fell flat and felt uninteresting to players. Anarchy Online met with similar complaints from the player base starting with patch 12.4, which was, if I recall correctly, within the first 4 months post-launch. This patch greatly slowed down the experience rate (to roughly 25% of the speed it was before) and introduced game changing re-balance which upset the PvP community so much that nearly every high-end guild canceled and left the game. Additionally, when patch 12.4 released it broke the game and made 99% of all monsters invulnerable to damage, wiping out hundreds of players and guards (who could be level 100 when the player level cap was level 50). The game was not only not rolled back immediately, but the community was told it would have to wait until Funcom's four day national holiday weekend was over. (A holiday that was local, not global.) It wasn't until several days after the holiday that anything was done to correct the horrible patch bug.
Personal opinion / thoughts: I've been following TSW since its announcement. My forum account dates back all the way to 2008. I am very excited to see a modern day set MMOG that looks like it will do everything right that Hellgate: London did wrong. The engine running TSW is a variant of what was used in AoC, and the visuals it can generate are simply stunning. The "skill wheel" looks very cool, and it will be a great relief to me to be able to play a game with collectable card game style skill choice instead of the whack-a-mole MMOGs have so often turned to. I do have great hesitation due to Funcom's recent history with AoC, as well as their lack of customer support over the past, well, 11+ years. There was extremely little content and players were hitting max level in a matter of real world days. While TSW won't have levels, I do have the same concern that content will only be the half dozen or so areas they show at their site. TSW could be a game that would make me happy in the MMOG space, but the question is will it have enough content, and will I feel unique enough yet still retain the feeling of being useful/helpful to a group/others?
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January 24, '12 - Tuesday - Epic Fail book 4, week 30 (week 186) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
More sad than not this week, but nothing's really changed.
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January 21, '12 - Saturday - podcast 40: Rambly bits - Link / iTunes link In this podcast I talk about what I did not put in the last podcast about why I play games. I talk about how, through gaming, we can sometimes feel like just an average person, able to succeed, and in control. I talk about how I like achievements, and wonder if they are important to have in games from now on. I talk about what a guild or clan is. I talk about what annoys me about most MMOGs, and how you wind up playing the hotkey bar not the game. I talk about how awesome the Kingdoms of Amalur: Reckoning demo is. This podcast wasn't 'due' for another week, but since it's done and ready, and I has a sad about the terribad sounding one, I decided to release it early. 
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January 17, '12 - Tuesday - Epic Fail book 4, week 29 (week 185) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Sadness about my recent bad audio quality on podcast 39. Almost got a car, but there was weirdness.
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January 16, '12 - Monday - podcast 39: Terribad sounding podcast - Link / iTunes link In this podcast I talk about how I like story in gams. I talk about how the game design can sometimes get so in the way of the story it makes me stop playing. I talk about how games have changed over time and what I've liked about them in the various times. I talk about changes in my life that alter my recording times and locations. The good news is I'm putting it up early. It's not scheduled to go up until Wednesday. The bad news is that half of it sounds pretty terrible and the other half sounds mildly terrible. I has a sad about it. 
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January 10, '12 - Tuesday - Epic Fail book 4, week 28 (week 184) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
"I can no longer imagine what life would be like for me when I'm no longer homeless. I no longer know who I am. I know what I do, but that is not who I am."
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January 9, '12 - Monday - AMD series 7 AMD's first series 7 card, the 7970 is now listed. However, they are showing out of stock at NewEgg, so this may still be a "paper launch" for the time being. Reviews are showing it eeks out as the top card a bit over the Nvidia GTX 580. Looks like AMD may hold the crown for a while, as Nvidia's high-end series 6 card isn't due until later in the year. |
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January 7, '12 - Saturday - podcast 38: Goodbye and Hello - Link / iTunes link In this podcast I say goodbye to 2011; what I played and got caught up on. I say hello to 2012 and talk about what I'm looking forward to and why. I talk a bit more about Star Wars: The Old Republic and Diablo III. I talk a bit about having a good mouse and keyboard. |
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January 3, '12 - Tuesday - Epic Fail book 4, week 27 (week 183) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
"But it was sad not to have friends, to not have family, to not have a party to go to, or somewhere others felt that I belonged. I felt like an alien from another world, observing a culture I was not allowed to join."
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December 28, '11 - Tuesday - podcast 37: Milestone - Link / iTunes link In this podcast I talk about changing my mind and deciding to pick up Star Wars: The Old Republic. I talk about how game playing and game interaction has changed over the years. I talk about my thoughts on collector editions. I talk about my experience so far with SW:TOR post-release; specifically about being forced to play on the Empire side, crafting, and companions. And I mention something cool I saw in the Diablo 3 beta that I hadn't seen mentioned in other places. |
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December 28, '11 - Tuesday - Epic Fail book 4, week 26 (week 182) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Some good days, but mostly extra sad days for bunnah due to the holidays. 
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December 20, '11 - Tuesday - Epic Fail book 4, week 25 (week 181) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
Lots of depression this week. I decided to pick up Star Wars: The Old Republic.
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December 15, '11 - Thursday - podcast 36: Xmasy time special - Link / iTunes link
There has been some trouble and random lockups with my system lately, so I'm getting this out super early, just in case.
In this podcast I wish everyone a happy Xmas time. I talk about what traditions I used to have. I talk about how I think sharing is an important part of gaming. Don't be afraid to try new or different things during the holidays, you never know what you may find.
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December 13, '11 - Tuesday - Epic Fail book 4, week 24 (week 180) - Link / Pic link
The next week of Epic Fail book 4 is up in web and .pdf form. Also, picture series 26 (though there isn't much to see.)
"I feel so out of shape, unhealthy, fatter, and sad about, well, everything. "
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December 10, '11 - Saturday - podcast 35: Statistically significant - Link / iTunes link In this podcast I talk about looking forward to Kingdoms of Amalur: Reckoning and thinking backwards to Skyrim, Fallout, and others. I had the time to look up what exactly Child's Play does. This hardware tip is to protect your junk; get some anti-virus / anti-spyware software. I talk about a gift Jenesee sent me and appreciation. In the close I have some thoughts to remember during gift receiving. |
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December 6, '11 - Tuesday - Epic Fail book 4, week 23 (week 179) - Link
The next week of Epic Fail book 4 is up in web and .pdf form.
"I've been feeling sick. Not from my tooth having the dull ache of something being stuck there not from lack of sleep, but something else I think. I feel so very sad and alone lately. I know people out there care for me and want to see me get better and get back to a normal life, but I feel so very alone."
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December 3, '11 - Saturday - Updates There haven't been any requests for my opinion on home theater stuff in forever. The home entertainment page has gotten more than one year behind at this point, and with my sad life I just don't have the motivation (or enough time on a fast connection) to really keep up with a page that noone ever visits. It's been removed as well as the button links. Someday, if I can ever do my rabb1t stuffs "full time" then it may return. Until then if you do want teh rabb1t opinion on home entertainment just ask and I can do some looking around.  |
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December 1, '11 - Thursday - 38 Studios / Big Huge Games MMOG? - Link
Could this interactive map at www.amalur.com be the first sign of the upcoming 38 Studios / Big Huge Games MMOG? |
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December 1, '11 - Thursday - Updates - Link Due to needing new headphones I've updated the headphone section. Also, since tech is out now for Nvidia 3D Vision 2 I updated that section, as well as the rank 5 system recommendation (it needed links for the 3D Vision items.) |
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